Getting Started
Game Loop
Buy, open, produce, trade, sacrifice, summon, risk, loot, reinvest.
The steps
- Buy a pack. Seeds if you farm, bait if you fish. Rarity is randomised.
- Produce. Plant or fish, wait out the cycle, collect.
- Trade. Sell it, or keep it.
- Sacrifice and summon. High rarity produce and catch, plus a SHARD fee, become a Warrior.
- Risk a run. Warriors descend floor by floor. Leave whenever you want.
- Reinvest. Back into packs, or back into the market.
Where the risk sits
| Layer | At stake |
|---|---|
| Opening a pack | Rarity, within published odds |
| Producing | Time and market price |
| Summoning | The inputs, consumed either way |
| Dungeons | The Warrior and what it carried |
Underneath
A death never touches your farm profile, your stores, or anything left at home.