Mistreach

Getting Started

Game Loop

Buy, open, produce, trade, sacrifice, summon, risk, loot, reinvest.

Outlined steps are the ones that carry risk. Outlined steps are the ones that carry risk.
Outlined steps are the ones that carry risk.

The steps

  1. Buy a pack. Seeds if you farm, bait if you fish. Rarity is randomised.
  2. Produce. Plant or fish, wait out the cycle, collect.
  3. Trade. Sell it, or keep it.
  4. Sacrifice and summon. High rarity produce and catch, plus a SHARD fee, become a Warrior.
  5. Risk a run. Warriors descend floor by floor. Leave whenever you want.
  6. Reinvest. Back into packs, or back into the market.

Where the risk sits

Layer At stake
Opening a pack Rarity, within published odds
Producing Time and market price
Summoning The inputs, consumed either way
Dungeons The Warrior and what it carried

Underneath

Boxes are activities, cylinders are stores. The dashed area is what a player touches. Boxes are activities, cylinders are stores. The dashed area is what a player touches.
Boxes are activities, cylinders are stores. The dashed area is what a player touches.
A death never touches your farm profile, your stores, or anything left at home.